Thursday, 24 November 2016

pencil and paint




The second of these is a depiction of a PlayStation 3 controller but with the inclusion of organs, bones and other innards replacing the right side. With ribs and lungs on the lower half and muscles at the top I used specific parts to fit the shape of the controller to make it appear that this is a view of the inside that would have been held in with the plastic shell as Petersen would. The medium that was used for these was solely watercoolers as they take less time to dry and are easier to handle than acrylics. I am highly considering using a piece like this for my final as it shows of bright colours and direct opposition with union.

The third in the series created in the style of Mads Petersen this is where I began to branch off from just recreating this style of art instead I began adding different features. This time a smiling visage of a mouth was included in the large upper section of the controller, this was added to add a greater sense of emotion branching off to human nature and how we enjoy being immersed within a video game, also in the lower right the typical style of Petersen’s art has been included with the use of organs. The colours used were also a deviation from the original with the use of pencil and watercolour pencil to use the bright colours to bring out the monotone shades, and to great effect, this piece is among one of my favourites created this far as it combines juxtaposing features with both strong and muted shades and colours showing great variety united, and potentially worth considering as an idea for a final piece. 

Taking another step away from person’s style of art using a seemingly mid-decomposition bird encircling a photo of an old, disused clock face. The bird has most of its muscles and hide exposed with all that is intact being the wings that are white with red tips, while the clock has yellowed with age and lost its hands so can no longer perform its function. Like the game cube controller water colour pencils were used, with the exception of that they were used to make the entirety of the bird. For the muscles, reds and blues were used while the hide consisted of creams and, browns and reds with the wings using a similar colour scheme. With the use of the clock and dead bird the representations within this composition are rather morbid, with death being the predominant, however technology and nature do both fit into this with the use of a creature with the clock. My personal favourite of the series created in the Mads Petersen style as it is a far more striking piece showing an actual organism rather than just a random assortment of organs. However the main issue is that the clock is a cut-out and the bird is a complex shape meaning that it is far harder to cut the image to fit to the drawing.    

A piece similar to the bird within a clock this instead is a larger composition that occupies the entirety of the page, the main focus of which being toward the top of the page depicting a fox atop a clock, with leaves and cogs cascading and connecting toward the bottom of the page. The Fox is draped over the timepiece with skeletal face and paws that lead to muscle, ligaments and then fur. Also like the bird this image was coloured using water colour pencils and watercolours to give it striking colours of bright yellows, oranges and reds, as well as deep shadows. The clock on the other hand has a more pastel palette with yellows and browns and hands encrusted with red gems. Having stronger representations to death rather than technology and nature, however it does still fit within the theme with the use of autumn connotations as well as clocks being considered a marvel of old technology.



A mostly experimental piece using pen and watercolours, this free-handed bird has a green painted circuit board style pattern that runs down its entire body but mostly around the face and wings. This was an attempt to combine technology and nature in a very literal sense, having less of a representation and more of an aesthetic appearance with unity as a greater theme than opposition. This piece is primarily experimental however I do believe that the style used can be developed into something that may be final piece worthy

Expanding on from the style used to create the circuit board bird this time I have drawn the skull of a rat and completely coloured it green as well as used a pen to create a finer line making the traces more visible and to greater effect. The traces of the skull only partial cover the scull around the eye sockets and nasal cavity as any greater amounts would crowd the image with a greater than necessary amount of detail. Green is the chosen colour scheme of the skull as to me green is the colour that represents technology and nature the best and yellow was also used to break this trend and give impact to the composition as well as show some elements of semi natural colour. The primary mediums for this are watercolours and pen with the watercolours used to colour in the skull and the pen used to create the traces and to outline the image. I most certainly intend to use this style in the future as it represents how technology can be used to replace nature and often most go without even realising, showing the mimicry of technology, achieving what took millions of years of natural processes in a fraction of that time. However this itself is not suitable as a final mainly due to the lack of detail as essential it is a rat skull with traces therefore as part of a whole composition it may be worthy but as a single piece it is not.

Essentially the same as the rat with the exception of that a different colour scheme is used with a different organism, in addition to this an additional element has been added, this being that there is also the pattern of a brain within the top section of the image. The main focuses within this piece is the tree, circuit board and the brain allowing this to not only appear like a tree but also like a brain attached to a spinal cord using pink and red this time as the main colour. Also like the rat watercolours and pens were used to colour this piece. However I am not satisfied with the final result of this image as it does not have the same impact and is also overcrowded with different elements, therefore I will avoid composing a piece in this manner and be more cautious using this style. 



A Drow is a fantasy race like Tieflings, drow of which are a subterranean sub-race of elves.  this portrait was drawn and shaded using pencil with light hair and darker skin, lower down in this drawing is a small pseudodragon being held. another less relevant of drawings and as a result it will certainly not be used in the future.

This focuses primarily on the unity of technology and nature through the use of prosthetics to replace natural parts lost such as limbs, however technology has not advanced enough to provide replacement limbs that even meet the complexity of the limbs animals were born with and as a result of that I had to create a sci-fi like image to show the point I was trying to convey. The image shows a shepherd like dog with mechanical prosthetics on its left side coloured using bright shades and metallic silvers white the dog is coloured in monotone black and white to keep the attention on the false limbs. In the future I most likely use aspects of this but in different mediums, such as stylised mechanics.
hands can often be a tricky subject in art causing many issues for many a student and artist, the first hand is an observational drawing of my own hand facing away from me while the second is a freehand drawing displaying the technique which I use to draw hands without the use of references. This display the construction techniques I use within my art and a display of observational drawing rather than a development toward my final piece.


digital art

 Dragonborn warlock
This character was drawn to fit my brothers D&D character Otu-Obara, for this I focused on using an Aztec style to give the sense of the worship of a forgotten deity.

Following various curves of movement pose the character and using a pallet of greens, brown and yellows with hints of red to signify a natural connection but also a noble one with a mix of complementary, spit complementary and harmonious.

Unfortunately, this illustration has not been shaded but I worry that may remove the bold and simple aspect I was hoping to achieve.



Dwarven barbarian
Like the illustration above this character is another D&D based design of the dwarven barbarian Drarrak in which he is meant to look outlanderish but also resemble a likeness to his player, who is far from such with bedded hair and round features.  

The colours used follow the backgroung using leathers and steel with veins of gold to showcase the dwarven greed.

Unlike the image above this one has been shaded and I do believe that it has improved the image overall however the time spent on shading the image does add significantly to the overall time spent.